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2017 Summer Trip across China: Chinese Indie Games, Publishers, E-sports, VR & More!

Watching San Francisco's summertime fog rolling in from the ocean, bringing continuous waves of cold, we decided to celebrate summer in a proper (red hot) way. Across the Pacific, with so many exciting events and lined-up meetings covering hot topics such as new publishing regulations and the rise of indie games in Greater China area, we packed our bags and headed East. On the way to China, we had a short stop at  Singapore , where our CEO gave a presentation,  Free Tools and Strategies for Publishing Your Games Globally  at  Casual Connect Asia 2017 . After a short flight, we continued our conversations in major cities in China, the world’s biggest consumer of games.                                  (Graphic from LAI’s  Game Market Analyzer  app) China  has always been a focus for LAI Global Game Services, as we continue to grow from a game localization provider to a next-generation global publisher. In 2012, LAI had localized Perfect World’s titles for the Brazilian mark

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